--- title: "Gamasutra: Rebecca Newton's Blog - Why Human Moderation Isn't Enough in a Web 2.0 World" description: "" canonical_url: "https://www.shiftmarkom.de/blog/gamasutra-rebecca-newtons-blog-why-human-moderation-isnt-enough-in-a-web-2-0-world.html" published: "2011-03-10" updated: "2023-08-13" language: "de" content_type: "Article" publisher: "" --- # Gamasutra: Rebecca Newton's Blog - Why Human Moderation Isn't Enough in a Web 2.0 World **Datum:** 10.03.2011 **Autor:** Bjoern Negelmann **Kategorien:** News & Aktuelles, Community Management Q. What has 100,000 legs, 500,000 fingers, and spends at least 13 hours a week playing minimally supervised online social games? A. 50,000 concurrent gamers on a popular MMO. The numbers of concurrent players logging in to popular online games has skyrocketed in the past 10 years. Unfortunately, online moderation methods used on many sites have not kept up with the industry. And, for many years the industry did not provide commercial moderation tools. The Web 1.0 method of using swear filters and scheduling a handful of Game Masters or Moderators to work during peak hours can no longer…